Video games : from concept to consumer
(2014)
Nonfiction
Book
Series:
Call Numbers:
J/794.8/CUNNINGHAM,K
Availability
Details
PUBLISHED
New York, NY : Children's Press, an imprint of Scholastic, Inc., [2014]
DESCRIPTION
64 pages : illustrations (chiefly color) ; 24 cm
ISBN/ISSN
9780531265239 (lib. bdg.), 0531265234 (lib. bdg.), 9780531220115 (pbk.), 0531220117 (pbk.), 9780531265239, 0531265234 :
LANGUAGE
English
SERIES
NOTES
Game on -- The latest and greatest -- A team of experts -- Game designer Casey O'Donnell -- Putting it all together
With advanced HD graphics, motion controls, and 3-D images, video games have come a long way since their earliest days. While these games are fun to play, making them is no simple process. Readers will see how large teams of specialized workers come together to design, plan, and program today's cutting edge video games
1130L