Nonfiction
Book
Availability
Details
PUBLISHED
©2016
EDITION
DESCRIPTION
xi, 151 pages : illustrations ; 24 cm
ISBN/ISSN
LANGUAGE
NOTES
Virtual reality hardware -- Going native : developing for Oculus Rift on the desktop -- Going mobile : developing for Gear VR -- WebVR : browser-based virtual reality in HTML5 -- VR everywhere : Google Cardboard for low-cost mobile virtual reality -- Your first VR application
"As virtual reality approaches mainstream consumer use, a vibrant development ecosystem has emerged in the past few years. This hands-on guide takes you through VR development essentials for desktop, mobile, and browser-based applications. You'll explore the three go-to platforms--Oculus VR, Gear VR, and Cardboard VR--as well as several VR development environments, programming tools, and techniques. If you're an experienced programmer familiar with mobile development, this book will help you gain a working knowledge of VR development through clear and simple examples. Once you create a complete application in the final chapter, you'll have a jumpstart on the next major entertainment medium."--Back cover