Gamify literacy : boost comprehension, collaboration and learning
(2017)

Nonfiction

eBook

Provider: hoopla

Details

PUBLISHED
[United States] : International Society for Technology in Education, 2017
Made available through hoopla
DESCRIPTION

1 online resource

ISBN/ISSN
9781564846235 (electronic bk.) MWT12275961, 1564846237 (electronic bk.) 12275961
LANGUAGE
English
NOTES

Literacy is at the heart of education, and what better way to teach this important subject than through the motivational techniques built into gamification? With Gamify Literacy, teacher Michele Haiken brings together top educators and gaming professionals to share gamification strategies, demonstrating how teachers can use gaming tools and activities to improve literacy and content learning. This friendly, accessible guide provides classroom educators and tech coaches with tips and inspiration on how to apply gaming techniques to improve literacy and deepen student collaboration and critical thinking. This book includes: tips for implementing gaming techniques to engage and motivate students; a fun and engaging design to complement a game-based approach to learning; and examples that can easily be modified for different grade levels

Mode of access: World Wide Web

Additional Credits