Using VR in gaming
(2020)

Nonfiction

eBook

Provider: hoopla

Details

PUBLISHED
[United States] : Cavendish Square Publishing, LLC, 2020
Made available through hoopla
DESCRIPTION

1 online resource

ISBN/ISSN
9781502645685 (electronic bk.) MWT12648257, 1502645688 (electronic bk.) 12648257
LANGUAGE
English
NOTES

For many, the idea of a career that incorporates their passion is tantalizing. For avid gamers, this dream is becoming a reality. Since virtual and augmented reality technologies are still relatively new to the gaming world, jobs related to software and hardware development and the management of users' experiences are exploding. This book takes readers on a journey from the beginnings of virtual and augmented reality in games all the way to current, cutting-edge augmented and virtual reality gaming technologies, with a special focus on how interested students can look toward a career in this exciting field

Mode of access: World Wide Web

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Additional Titles