Gamification marketing for dummies
(2020)

Nonfiction

eAudiobook

Provider: hoopla

Details

PUBLISHED
[United States] : Tantor Audio, 2020
Made available through hoopla
EDITION
Unabridged
DESCRIPTION

1 online resource (1 audio file (9hr., 45 min.)) : digital

ISBN/ISSN
9781705249512 (sound recording : hoopla Audio Book) MWT13625531, 1705249515 (sound recording : hoopla Audio Book) 13625531
LANGUAGE
English
NOTES

Read by Gary Tiedemann

Gamification is the practice of adding elements of gameplay into marketing materials to better engage customers. In Gamification Marketing For Dummies, you'll learn to use this proven strategy to capture the attention of your target markets and boost your results using valuable gamification data. Games are fun! That's why gamification is so successful-customers will jump at the chance to play and win your custom-developed marketing game. You'll connect with your customers and create lasting memories. Whether or not you are digitally savvy, this book will teach you the basics of gamification, from choosing the right game to capturing the user behavior data that the game generates. - Use games to increase customer engagement and marketing results - Learn how to choose or commission the right games for your market - Plan and execute a successful gamification strategy - Learn from data generated inside your game for valuable market insights From simple strategies like customer loyalty programs to complex, branded, social game apps, this book will point in the direction of gamification that works for you

Mode of access: World Wide Web

Additional Credits