Everything to play for : how videogames are changing the world
(2024)

Nonfiction

Book

Call Numbers:
794.8/DID,M

Availability

Locations Call Number Status
Adult Nonfiction 794.8/DID,M Available

Details

PUBLISHED
London ; New York : Verso, 2024
EDITION
First edition paperback
DESCRIPTION

279 pages ; 21 cm

ISBN/ISSN
9781804293249, 1804293245 :, 1804293245, 9781804293249
LANGUAGE
English
NOTES

Introduction: Main menu -- Tutorial: History -- Level I: The theme -- Level II: Communities -- Level III: Efficacy -- Level IV: Modes of production -- Conclusion: Final boss

"The videogame industry, now larger than the film and music industries combined, has a proven ability to challenge the status quo. With a rich array of examples, Marijam Did argues for a nuanced understanding of gaming's influence so that this extraordinary power can be harnessed for good"--