Blueprints Visual Scripting for Unreal Engine 5
(2022)

Nonfiction

eBook

Provider: hoopla

Details

PUBLISHED
[United States] : Packt Publishing, 2022
Made available through hoopla
DESCRIPTION

1 online resource (568 pages)

ISBN/ISSN
9781801818698 MWT17530673, 180181869X 17530673
LANGUAGE
English
NOTES

Unreal Engine's Blueprint visual scripting system enables designers to script their games and programmers to create base elements that can be extended by designers. With this book, you'll explore all the features of the Blueprint Editor, along with expert tips, shortcuts, and best practices. The book guides you through using variables, macros, and functions, and helps you learn about object-oriented programming (OOP). You'll discover the Gameplay Framework and advance to learning how Blueprint Communication allows one Blueprint to access information from another Blueprint. Later chapters focus on building a fully functional game step by step. You'll start with a basic first-person shooter (FPS) template, and each chapter will build on the prototype to create an increasingly complex and robust game experience. You'll then progress from creating basic shooting mechanics to more complex systems such as user interface elements and intelligent enemy behavior. The book demonstrates how to use arrays, maps, enums, and vector operations and introduces the elements needed for VR game development. In the final chapters, you'll learn how to implement procedural generation and create a product configurator. By the end of this book, you'll have learned how to build a fully functional game and have the skills required to develop an entertaining experience for your audience

Mode of access: World Wide Web

Additional Credits