Learning C# by Developing Games with Unity 6 : Get To Grips With Coding In C# And Build Simple 3d Games In Unity From The Ground Up
(2025)

Nonfiction

eBook

Provider: hoopla

Details

PUBLISHED
[United States] : Packt Publishing, 2025
Made available through hoopla
DESCRIPTION

1 online resource

ISBN/ISSN
9781805808701 MWT18840183, 1805808702 18840183
LANGUAGE
English
NOTES

It's the ability to write custom C# scripts for behaviors and game mechanics that really takes Unity the extra mile. That's where this book will help you as a new programmer! Harrison Ferrone, in this eighth edition of the bestselling series, will take you through the core concepts of programming and the C# language from scratch, while building an engaging and playable game prototype in Unity 6. You'll get to grips with the fundamentals of object-oriented programming (OOP) and the Unity engine with lots of code samples, exercises, and tips to go beyond the book with your work. You'll write C# scripts for simple game mechanics, perform procedural programming, request live data from the web, and add complexity to your games by introducing intelligent enemies and damage-dealing projectiles. You'll also explore the underlying mechanics of Unity game development, including game design, lighting basics, player movement, camera controls, collisions, and more, with every passing chapter. Note: The screenshots in the book display the Unity Editor in full-screen mode for a comprehensive view. You can easily reference color versions of images by downloading them from the GitHub repository or the graphics bundle linked in the book

Mode of access: World Wide Web

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